A downloadable game for Windows and Linux

Motorball Derby is a clash between motor sports and ball sports.

You must bump the ball with a vehicle into the rival team's goal.

No fouls, no kick button, no rockets.
You can crash into you rivals and block them – be sure they will.

Once the match starts, there's no timeouts or breaks until it's over.

Ready to play ball?

by NaBUrean Prodooktionz
creators of the invisible

Download

Download
Motorball Derby (for Windows) 20 MB
Download
Motorball Derby (for Linux 64-bit) 30 MB
Download
Motorball Derby (controllers dead zone demo) 20 MB

Comments

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Can you offer more resolutions? Mine is not available: 3440x1440. Can you offer other balls, e.g. Amiga ball? :-D  Other rhan that: car should have some physics (at least twisting when bumped from the side).

Could you make the ball heavier?

I really love that game! I play this game with my friends! It is very fun!

Free rocket league

It's similar but different. Like magic quidditch versus muggle quidditch.

how do you use the nitro boost?

The default controls are:

  • Player 1: Right ctrl
  • Player 2: Q
  • Player 3: R
  • Player 4: U

You change change the controls mapping in the Unity intro menu.

Thanks!

I love the game!

I have played Rocket League a lot, and first i thought: "Another one of those stupid RL clones..." but i'm suprised how good this game is! Nice Alternative for my friends that dont wanna buy Rocket League.

but...

There are some issues with controller deadzone! I always turn left!

luminer

Thanks! Please enjoy the local or online multiplayer modes.

Is your gamepad configured as digital (binary) or analog?

I use a PS4 controller with analog steering. Maybe it helps it i callibrate it again?

I've just uploaded a "controllers dead zone demo". Did you problem got solved?

(2 edits) (+1)

Finally a Rocket League clone without that studid flips! :D ...and this is very well coded! Just some notes here...

Gamepad issue 1: no deadzone (impossible to go straight forward), usually 10% is good.

Gamepad issue 2: Due to crappy Unity, gamepad IDs are reversed (1P=Gamepad4, 2P=3, 3P=2, 4P=1). If it can't be fixed, can you make a gamepad number selection in controls menu?

Favor 1: can you add a full size fixed top view? If yes, don't forget to disable split screen in multiplayer. :P

Favor 2: an option to activate handbrake instead of brake when accel+brake buttons are pressed.

Thank youuu! :)

Glad that you liked our game!

We never had any issues with deadzones on gamepads. We promise to check them for the next update.

At least on Windows, the last gamepad to be plugged is player 1, the second-to last is player 2, etc. Selecting the controls for each player has been in our backlog for a while.

We think that having the camera close to the car gives the player a better feeling of control a speed. Having the camera far would reduce the action. Also, the field is way too big for a fixed top camera.

Can you explain again the favor 2?

(2 edits)

Nooooo please!! XD ..it's a simple option to add a cam view! I agree, it lose in action, but gain in comfort and strategy. And who like me plays on big a screen (mine is 42inches) is not a problem. Here why I care about it, maybe you know Punaball, the Turbo Sliders mod:

Sorry but english is not my native idioma (i'm from Italy) :P ...I try to explain better the favor 2:

In another words, when accel+brake button are pressed, the brake input becomes the handbrake input.

As result, Accel+Brake becomes Accel+Handbrake.


Edit: becouse in your game is important to see the heightness, the cam can be positioned at sideview, like PES and FIFA style...

Ok, we'll check the accel / brake / handbrake input priorities for the next update.

To clarify, the second favor description is my request of an extra selectable control mode, the inputs works well!

I've just uploaded a "controllers dead zone demo". Did you problem got solved?